Experience-based training programs begin with the premise that participant experience should be the main genesis for learning. Accordingly, the design and execution of training should allow for maximum participant activity as the central stimulant for learning. All three models reviewed here incorporate a learner-centered approach to transferring agricultural knowledge and skills. First, they draw upon a common set of learning activities which simulate life work experiences. Types of simulated experiences include, for example, role plays, field trips, games, modeling exercises, demonstrations, critical incident reviews, work simulation tasks, case studies, and scenario projections. Second, the common aims of these models are to enhance knowledge and skills in agricultural subject matter and also to impart an ability to learn from experience. Not only should learners become more expert technical agriculturalists, but they should develop into more self-aware, self-reliant users and analyzers of experience.



experiential learning models, training programs

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